About Me

Andy Truong is a Computer Game Designer, specialized in game programming, who focuses on game level mechanics and diagnosing existing and preexisting bugs to provide a successful and quality game and ensure the success of the company.

Andy is pursuing a BFA in the Computer Game Design program at George Mason University. Andy was a member in the Game Analysis Design Interest Group, taking the role as a member of the programming team, responsible for debugging and implementing game mechanics to create a functioning and exciting game. During this time, Andy has teamed up with a few of his colleagues to create IndiCrow Studios, a small group of passionate game designers, and has created a few games such as Brick Free (2019) and Code Breakers (2020).

Andy enjoys playing video games on his free time such as Rainbow Six Siege and God of War 4 and is open to other genres ranging from first-person shooters and story driven narratives to open world RPG and massive multiplayer games.

Credits to Michaela Capraras for creating the IndiCrow logo.