Code Breakers (2020, Unity 3D)

A First Person Sci-Fi Puzzle Game
Independent Group Project
Fall 2019 – Early Spring 2020

My Roles:

I programmed most of the game alongside with another friend who assisted in programming as well. Within a month of progress, another friend of ours who is a 3D modeler has helped incorporated his models to make the game feel more exciting.


*Created a smoother and simpler first person character controller for movement purposes as well as a fully functioning camera rig system.
*Implemented an audio system to call and trigger the correct sound effects displayed in game.
*Worked a lot with the UI to create a simple and non-overbearing HUD to show more of the action in the game itself.
*Scripted in game trigger events, object interactions, and event systems to have more diversity in the play style.
*In game animations such as fade transitions, doors, and traps were implemented to make the game play interesting.
*Implemented a post-processing function to enhance the graphics and play style to be more smoother and in better quality.

Level Designer

*Conceptualized a map with different level entrances and connecting bridges using assets available to me.
*Made changes to the layout with the help of my team member to create a more flexible and interesting level layout for a more expansive and unique world to play in.

Project Lead

*Worked closely with another programmer to format the level and how to incorporate the mechanics in game for use.
*Made tasks to one another and kept weekly updates on our progress as well as troubleshooting any bugs and errors encountered in the game.

Team Members

Kaitlyn Perkins Programmer and 2D Artist
Eduardo Robert 3D Modeler and Emissions Effect Artist