A First Person Sci-Fi Puzzle Game
Independent Group Project
Fall 2019 – Early Spring 2020
I programmed most of the game alongside with another friend who assisted in programming as well. Within a month of progress, another friend of ours who is a 3D modeler has helped incorporated his models to make the game feel more exciting.
*Created a smoother and simpler first person character controller for movement purposes as well as a fully functioning camera rig system.
*Implemented an audio system to call and trigger the correct sound effects displayed in game.
*Worked a lot with the UI to create a simple and non-overbearing HUD to show more of the action in the game itself.
*Scripted in game trigger events, object interactions, and event systems to have more diversity in the play style.
*In game animations such as fade transitions, doors, and traps were implemented to make the game play interesting.
*Implemented a post-processing function to enhance the graphics and play style to be more smoother and in better quality.
*Conceptualized a map with different level entrances and connecting bridges using assets available to me.
*Made changes to the layout with the help of my team member to create a more flexible and interesting level layout for a more expansive and unique world to play in.
*Worked closely with another programmer to format the level and how to incorporate the mechanics in game for use.
*Made tasks to one another and kept weekly updates on our progress as well as troubleshooting any bugs and errors encountered in the game.
Kaitlyn Perkins – Programmer and 2D Artist
Eduardo Robert – 3D Modeler and Emissions Effect Artist