Lucid (2019, Unity 3D)

First-Person Dream Interactive Simulator
Academic Group Project
Spring 2019

My Roles:

I was the main programmer after being brought into an academic project through one of my team members. While taking care of the implementations and in game mechanics, I was also tasked with helping write up the story, conceptualizing the level, and acting as the main character of the game.


*Created a UI system to display text interactions for obtaining items and opening doors as well as having a space for inventory management.
*Camera and character movement rig for smooth interactive game play.
*Displayed triggers that are linked to custom sound effects to be played that is a unique addition to the game’s story.
*Scripted in-game animations and death triggers for a more intense experience.

Level Designer

*Helped conceptualize and draw out a maze-like level layout for the player to take place in.
*Applied textures, models, and other art assets into the level where they seem fit to be in.

Assistant Story Designer

*Assisted in creating the narrative and outcomes in the world of Lucid.

Voice Actor

*Acted as one of the main characters in the game by reading a script documented by myself and a few others as well.
*Assisted in playing the voice of one of two antagonist figures in game.
*Created custom sound effects with real world sounds created in the studio sessions during production.

Team Members

An Tran
Project Manager, Lead Level Designer, Story Writer, Foley FX, 3D Modeler
Michaela Caparas
Concept Artist, Voice Actor, and Texture Artist
Jason HurMusic Composer