Simon X's Space Station (2019, Unity 3D)

A Third-Person Side-scrolling Endless Runner
Academic Group Project
Fall 2019

My Roles:

I was the main programmer of the group and assisted with designing the layout of each level and how they would effect one another. I implemented a lot of the assets from what my team has created in game.

Programmer

*Character movement rig and a camera follow system.
*Programmed key interactive puzzles that allow players to match the colors according to the correct number key.
*Scripted in-game animations such as platform movements, laser beam triggers, and multi-button use interactions for a more diverse and intense player experience.
*Simple UI displaying level awareness, game overs, and text tutorials for player guidance.
*Scripted an audio manager that holds individual sound effects and music for efficient and smoother game play.

Level Designer

*Collaborated with drawing and setting up each individual level layout to be played on.
*Discussed and implemented trap systems that vary from level to level upon difficulty advancement.

Team Members

Eduardo Robert3D Modeler and Emission FX Artist
Hannah Martinez
3D Modeler and Environmental Artist
Jason HurMusic Composer